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Mirror’s Edge Review: You can think of it being like Portal.

Mirror’s Edge is a bit of a different game compared to many of this years gritty action titles. It’s bound not to be in line with everyone’s tastes, especially those who love the near monochromatic grunge of games like Gears of War.
However, it’s worth a play-through, even if a rental to just check it out.
Mirror’s Edge is one of those games that only seems to come around every once in a while. It’s the kind of game that offers a lot from very little and gives you an excellent taste before overstaying its welcome. Some of the most enjoyable games in my memory have been similar to Mirror’s Edge. Recently, the best title that pops to mind is Portal.

Portal focuses on very specific things which they wanted to pull off well. In Portal, they wanted the player to think differently by using two portals to leap between. The player only had the ability to create a blue portal for the first half of the game, then the orange portal with the device upgrade for the later half. It was all that was offered to us, but it worked well. Portal’s level design was great in that it was challenging the first play through, if not frustrating at some parts. The game’s artistic design never changed so that we would learn-by-doing, so in the later levels we understood what to do to get to the exit without having our hand held through the course. Friends would get motion sick watching you fling yourself with fantastic acrobatics through the air, or falling endlessly through a loop in the floor, all through a permanently first-person perspective. The game was over in practically one sitting. But it was good, even though it seemingly offered so little. Valve made us want to go back to previous levels and replay them as flawlessly as we could, and it felt awesome to actually manage to play through a course without a mistake in record time.

Another game is ICO. Remember ICO? In ICO, the main character (named Ico,) could pretty much only swing a stick to fight. Yet what kept us going through the whole game was the will to see Yorda to safety. In many situations, the enemies weren’t worth fighting because if you got Yorda to the exit of the room, she could kill all of the enemies in the room for you. The developers of ICO wanted us to focus more on getting Yorda to safety than beating up all the bad guys. If they had given us more ways to fight, it might have made Ico seem to powerful of a character, and place an imbalanced emphasis on fighting over escaping with Yorda. The challenging [and sometimes frustrating] platforming elements later on in the game drive home the idea that Ico eventually cares more about Yorda’s safety than his own health.
Now think about Mirror’s Edge.

We’re given the ability to run and jump, and do it well [and intuitively.] We’re given level design that holds our hand to start with, showing us what to look for so we can be trained on how to find our own routes in the later levels. Mirror’s Edge wants the player to think about the environments that surround them differently, using frankly mundane every-day things that you’d find in any city. [For instance, we learn that an air-duct at body-height is one we should probably slide under. A pipe jutting from a wall is something we can probably climb up. A fence blocking your path is one you should probably vault over. Two boxes or air-conditioning units stacked next to each other are probably something you should spring-board off of.] You play as a character whose primary strength is agility and speed. She can fight, but only as a last resort to something blocking the way. The game offers no crazy-awesome selection of guns or gritty gun battles — as it’s meant to be kept mildly in reality. When your best offense is also your defense, (that is to run, jump, and go places your enemies cant,) what need do you have for weapons? [DICE diminished the shooter aspects on purpose for this reason. After all, as they also created the Battlefield games, they would've had no problem turning Mirror's Edge into an "FPS."] Putting over emphasis on killing your enemies would have offset the kind of character Faith is. You’re not playing someone who’s out to kill everyone in her path — [I believe, anyway,] — she’s just someone who wants to get her sister back and deal with who was responsible.
However, when playing through the game, it is hard to tell exactly what DICE wants you to do combat-wise. Throughout most of the story mode, knocking out your foes with melee attacks is the usual best course of action, and keeps in line with making Faith seem ABOVE the act of having to kill someone who is just doing their job. However, there are some instances in a few levels in which you’re presented with almost no choice but to grab a cops gun and start shooting. While even in these instances, you CAN run and get away without ever attacking, the choice to do so would be so hard to pull off, it seems futile to even attempt. If DICE were to make a second Mirror’s Edge, I’d like them to leave multiple courses of action ALWAYS readily available. After all, this is only my opinion about the kind of person who Faith is, thus I’d like to always have the ability to run and use her unique abilities to escape. To some other players, picking up a gun and taking down everyone in sight could be how they want to handle the situation — because after all, in Mirror’s Edge, you’re not just playing AS Faith, you’re supposed to BE Faith. They would have used a third person camera otherwise.

Anyhow, Just like in Portal, you’ll have your fair share of mishaps and accidents on your first play through, but it’s all part of the fun if you ask me. Platforming games of the old days were practically reliant on the player building skill to eventually blow through a level without stopping. And it’s amazingly gratifying once you become skilled enough to do so. [Remember how you always wanted to flawlessly blow through courses in Sonic without stopping? It's kind of like that.] While the game is finished in two to three sittings, it’s my opinion that it tends to make the game a little stronger, even if the story is left on a rather abrupt, cliche note. Just like Portal, you get to do a lot with very little, making the core gameplay a blast to get through, and you feel as though you were left with something good before it over stayed its welcome.
This of course leads to me admitting that unlike Portal, it would have been nice if Mirror’s Edge cost just as much. Standalone from The Orange Box, Portal cost just $20 from Steam. Mirror’s Edge, though more substantial than Portal content-wise, won’t feel worth a full $60 to most players. Gamers who tend to return a game shortly after finishing it should consider renting Mirror’s Edge instead of buying it. Or, consider buying a used copy if you have many other games on your list, as we sure have our hands full this later-half of 2008. Just make no mistake that Mirror’s Edge is a must-play if you own an Xbox 360, PlayStation 3, or capable PC.
On a personal note, I easily paid $60 for the game as it served for more than just entertainment value for me. As an illustrator, the game sure did open me up to a wealth of interesting information. I’d almost say that the game has influenced my use of color from this point forward, not to mention the game comes with an excellent selection of concept art and early sketches / ideas in an unlockable gallery. Any game that does this for me instantly receives high respect.
Note about the graphics:

It’s about time a game has started to use radiosity light scattering in it’s graphics engine. Brighter objects, such as a bright yellow wall, illuminating dimmer objects with reflected light is something that more games need to pick up on — if only on a textural basis. There’s something so awesome about seeing bright colors spill from surface to surface from the games unbelievably realistic sunlight. The next step, hopefully by the next generation, is to have a fully real-time radiosity light engine that can calculate photon transport on the fly. Now that would be something.
No commentsI accidentally the whole database…
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PLASTIC SHARDS BLOG
HAS BEEN DESTROYED. |
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Instead of updating, I overwrote the entire thing with new, blank files. To add insult to injury, I didn’t back up the database before updating, so the entire blog was lost. Whats the lesson learned here today? Always. Read. ReadMe’s.
I’ve restored some of the more substantial posts I’ve made using Google Cache, so it’s not all bad. Everything is back up and running, at least. —matt.L |
Buying Bose? A Simple Guideline to Ignoring Audiophiles and Thinking For Yourself

As any self-proclaimed Audiophile will tell you, Bose is the worst audio company in existence. They will say Bose is a company that makes grossly overpriced products where $20 counterparts could perform better. Bose haters plague the internet and phase through the woodwork to bark at any man daring to proclaim Bose having superior sound. To people not aware of the anti-Bose activists, it can be very confusing when interested buyers wish to make a Bose purchase. Reading reviews of Bose products will either lead you to believe that you are doing yourself a favor or that your friends and loved ones will ditch you the moment you place the order. There’s some annoying bullshit going on here with pro-Bose and anti-Bose consumers alike, and it doesn’t help people who are Bose-ignorant.
When buying a pair of speakers, especially controversial speakers like Bose, there are some simple things that you can do to shield yourself from the intense opinions of others and think for yourself. You may find alot to like or hate.
First, don’t care about what other people think. If a set of speakers make your ears, brain, and body happy when the sound hits you, why should you give a single care to an Audiophile telling you that what you’re listening to is actually complete crap? The last time you checked, these opinionated people don’t have your particular ears or hearing sense. [A classic example are experts who say Bose speakers are bad because they’re “Bright,” meaning the sound is rather intensely upfront. What does that matter to you? You could actually enjoy bright sound.] What I’m saying is — what an Audiophile may say sounds good may actually sound worse to you, and even more likely sound worse to your wallet. An optometrist doesn’t tell you “This lens strength is best for you because it’s what I like.” You pick the lenses you find are best for your eyes by comparing one strength to another. “Is A or B better?” He doesn’t have your eyes, so he can’t tell you. You even pick the glasses frames yourself because you know what’s best for your face. Your ears are no different. You know what’s best for them. In terms of Bose related purchases, anti-Bose crusaders will throw facts, propaganda, and numbers at you, most of which you wouldn’t understand or care to understand because the points being made are near irrelevant to anyone but themselves. However, with all this new negative information, how can’t you help but feel badly toward Bose now? By the same token, Bose lovers will praise their products with sensationalist claims, that they’re so good the cost virtually disappears. That sounds too good to be true, so what are you waiting for? —- No, for your best interest ignore both sides of that coin and approach a Bose product with complete neutral feelings. You are smart enough to formulate your own opinion.
Second, The price isn’t always right. The higher the price doesn’t ensure higher sound quality. Bose speakers are not the most expensive out there, nor are they the cheapest. If the price of a set of speakers doesn’t initially shock you, then it’s a safe bet they’re within your price range if you really become attached to them. Sometimes the price may actually make speakers sound better or worse for you, which is why cost should be considered until after you’ve given them a thorough listening. To an average listener like you or myself, most speaker systems will sound just great when you bring them home. Your ears will become used to the way they sound and you will be satisfied with your choice. Your senses neutralize abnormalities when exposed to them for a long enough period. Things like lingering smells, lighting temperatures, ambient white noise, and constant vibrations can become normal to us after a while and we won’t notice anything until after they’ve gone. Speakers work much in the same way that if you were to suddenly switch to a different set of speakers, the difference in sound would be quite jarring. Even if you dislike the sound at first, keep listening and chances are you’ll become used to them, even being able to pull out their sweeter strengths.
Third, Bring your own music or audio source to test. In-store music samples are often not the kind of music you listen to and are usually too unvaried to form an accurate opinion of their quality. Some music samples may also be equalized to enhance the speakers output, much in the way retailers put HDTV’s settings to make the picture appear intense and punchy in the store. How untrustworthy. Any audio showroom should have no problem letting you use your iPod or Notebook computer to test a speaker set, that way you know that what you’re listening to is familiar to you. You’ll be able to listen more closely to the finer details and differences between sets since you know what to be listening for.
Fourth, ignore marketing. You are buying SPEAKERS first and foremost. You are buying something that emits sound. You shouldn’t care about the small phrases and special proprietary technologies each brand individually offers. All of those specs are useless to you. All that you need to care about is the sound and whether or not they sound good to your own unique ears.
Now comes the part where, if you did, you become interested in a pair of Bose speakers. Did they sound good to you? Is the price fine for you? Do they meet your standards of build quality and are aesthetically pleasing and/or add to your home decor?
If you answered YES to all of the above, then all the power to you. This means you’ll be happy with your purchase no one has the right to tell you otherwise. […less they want to be assholes and get in your face about it. Then you’ll have to either tell them that it’s a decision you made and to just deal with it, or listen to the other persons opinion and let it change you.
However, if you answered NO to one of those questions, chances are buying the speakers [Bose or not,] will probably afflict you in some way and eventually cause you to return them.
Now for two personal accounts with Bose…
I’ve never bought a Bose product before up until a couple of weeks ago when I decided to test two Bose products for myself out of sheer curiosity for the brand. I had read countless online reviews from people rabidly condemning and gushing about the brand alike, so my initial knowledge about Bose remained unchanged since neither side was trustworthy. What better way to put my wonder to rest than to actually buy a system?
I came home with a pair of Bose Companion 3 (Series II) desktop speakers. They cost me a swift $250 from a local retailer. My first impression while setting the speakers up were quite positive. The build quality was good, using metal casings for the speakers and metal stands. The subwoofer, (what Bose calls an “Acoustimass” module,) was attractive and considerably small yet sturdy. Setup was as easy as plugging in a couple RCA jacks and I was ready to go for a first listen.
During my tests, I was actually pleased with their output. I wouldn’t describe them as being anywhere close to the best speakers I’ve heard in my life, but they were certainly impressive considering their small aesthetic which took up such little room on my desk. I wasn’t sitting in my chair outright thinking “This is complete and utter shit, god damn I can’t stand this!” as Audiophiles or bashers would convince you of thinking. However, I did end up returning them, reluctantly I might add. Remember my questions up above? While I said YES to them sounding good enough and looking good enough and being built well, my wallet just couldn’t agree with their price tag. I knew that I wouldn’t keep them to begin with because of their price — but for my own curiosity I couldn’t help but bring them home to test for about a week. [I couldn’t justify their price as I was looking at myself in the mirror thinking “You know, $250 can buy you those new glasses you need…”] It was too bad, really. I was growing a small attachment to them, but back they went. Gotta love Best Buy’s rather easy return policies, at least the ones around Boston anyway.
A month or so later, I was finding myself to be in the market for some new headphones. I was looking for a pair that had extremely good comfort, great sound, compact size, and not extremely expensive. Alot of pairs I found from Sennheiser and AKG sounded pretty good and weren’t that expensive, but they were uncomfortable as sin. AKG’s compact headphones especially placing so much pretty against my ears, I could feel my heartbeat through my earlobes. I eventually found the Bose On-Ear Headphones. After giving them a trial run at a local store, I came to the conclusion that these were probably the most comfortable headphones ever created. They sounded pretty ridiculously good, too — producing bassy sounds that I swear I’ve not heard even from subwoofers. The price tag was steep, though, at about $140, but not outside of my alotted budget. The comfort level provided by these headphones was too good, though, so I bit the bullet and bought them. The On-Ear headphones really surpassed my expectations in every way — producing absolutely deep, rich sound, never tiring my ears out even after hours of straight use. I also have an iPhone, so as an added bonus these headphones had a special plug that was made to fit perfectly into its recessed jack. I still use the Bose On-Ear headphones even after a full year of purchasing them — and they still look like brand new, they’re built quite well for a Bose product. I have to admit there’s no denying Bose did something very right with these headphones.
I will leave you with this last bit of information, however: If you find a pair of speakers you like, try/test a different pair a friend may own just for kicks. Sometimes testing a second pair can open you up to a completely new opinion about the first pair, and depending on your opinion of the second pair, can end up saving you some money. It can be fun to try a blind test of two or three speaker sets. Have a friend change between the speakers while you remain blindfolded [or preferred method of blinding] so you remain unbiased by not knowing which speaker set is currently being used. I did a blind test of the Bose Companion 3’s versus a set of Altec Lansing MX-502’s [a THX-certified system.] I ended up blindly choosing the Altec Lansings each time due to very minute differences that my ears just preferred better. Likewise, my room mate chose the Bose speakers every time on listening due to his preferences in sound. Try it yourself, you’d be surprised what you can find out about how different speakers can sound when tested in your own home. But as I also mentioned earlier, be sure to listen to them long enough to make sure your senses aren’t just playing games with you.
No commentsPortal Test Chamber Wallpaper
A rather minimalist wallpaper I created based on the signs at the entrance of each test chamber. Click the image for the full view, 1920×1200.
No commentsYOTSUBA&! - Manga & Music Review

I have to admit, I’m not a big reader — of books or comics. The only series I’ve enjoyed reading through were the Hitchikers Guide to the Galaxy, the three volumes of Cowboy Bebop and the two of FLCL. [–But if we count art collection books, well, that’s a whole different story.] However, early last month I’ve found a new manga called “Yotsuba&!” [To be exact, the manga isn’t new in Japan. It’s been in syndication for years officially known as Yotsubato!. However the official translated editions have taken their time coming overseas.] The books caught my eye as I recalled seeing a package for a collectible action figure of the main character, Yotsuba Koiwai.
I was interested to take a peek inside the first issue, and to my surprise, it’s created by Kiyohiko Azuma — the artist and mastermind behind Azumanga Daioh. Right off the bat I knew that Yotsuba would be something I would appreciate. Then and there, I bought all five available volues, the comic store clerk saying himself, “You know, I’ve been really meaning to read this…” I really shouldn’t have been so surprised that Yotsuba was by Kiyohiko Azuma. One look at the art style should have been a dead giveaway. I’ve been a fan of Azumanga Daioh for years, after all.

Cover of volume #6, Yotsuba and her offbeat Dad.
Yotsuba&! follows the Koiwai family, comprising of just Yotsuba and her father, who move to a new town somewhere in Japan. Mr. Koiwai unintentionally adopted the orphaned Yotsuba one day from a land somewhere overseas, saying “one day I just sort of found myself looking after her.” He acknowledges that Yotsuba can be an odd child, often not knowing or understanding things that an average 5 year old should. Though Mr. Koiwai can be a real oddball himself, he remains a good father to Yotsuba, who she looks up to as a primary role model. The Koiwai’s are soon discovered by the neighbors, the Ayase family, through Yotsuba’s energetic arrival. From then, Yotsuba spends a lot of time at the Ayase household, and each family member has their own stance with Yotsuba. Asagi, the eldest daughter and a university student, loves to pick on people, which makes her an adversary for many of Yotsbua’s antics. Fuka, a 16 year old high school student, often becomes unintentionally entangled in Yotsuba’s activYotsuba and her father, who move to a new town somewhere in Japan. Mr. Koiwai unintentionally adopted the orphaned Yotsuba one day from a land somewhere overseas, saying “one day I just sort of found myself looking after her.” He acknowledges that Yotsuba can be an odd child, often not knowing or understanding things that an average 5 year old should. Though Mr. Koiwai can be a real oddball himself, he remains a good father to Yotsuba, who she looks up to as a primary role model. The Koiwai’s are soon discovered by the neighbors, the Ayase family, through Yotsuba’s energetic arrival. From then, Yotsuba spends a lot of time at the Ayase household, and each family member has their own stance with Yotsuba. Asagi, the eldest daughter and a university student, loves to pick on people, which makes her an adversary for many of Yotsbua’s antics. Fuka, a 16 year old high school student, often becomes unintentionally entangled in Yotsuba’s activities. She tries her best to maintain a positive impression on the Koiwai’s, though she’s frequently picked on by them. Ena, a few years older than Yotsuba and her most frequent playmate, usually ends up lying to Yotsuba to protect her hopes and feelings. These usually end up coming back to grief her later. Mrs. Ayase finds Yotsuba’s presence a delight, and appears to have no issue with a soon developed habit of being called “Mom” by her. Mr. Koiwai himself becomes concerned about the Ayase family constantly having to put up with Yotsuba and helping her out as much as they do. In exchange, Mr. Koiwai usually feels the need to invite the daughters on trips special events. Each anecdotal chapter of Yotsuba&! revolves around these interactions between the two households and the town they live in. [Explanation: the title “Yotsuba&!” is a tie in with the way chapter names are written, telling what the primary subject matter will be. For example, some titles are: Yotsuba & Moving In, Yotsuba & Challenges, Yotsuba & Revenge.]

Yotsuba, Asagi, and Fuka

Yotsuba & Ena
Ever since reading the mangas, I’ve been strangely addicted to the simple “slice-of-life” story telling that Yotsuba&! offers. Reading the mangas just make you feel damn good. Not to mention their blunt, somewhat dry humor is as appealing as Yotsuba is adorable. The tagline of the manga, “enjoy everything,” really just kind of makes you miss the old days of being a kid yourself — experiencing new things daily and just being carefree. If a Yotsuba like this green-haired, quad-pig-tailed, adorably clueless one exists…. I want one!!
The actual quality of the artwork within Yotsuba&! is really a showcase for the talent of Azuma himself. Azumanga Daioh was kept very simple in both the manga and the animation. Most of the backgrounds were reduced to simple gradients or shallow-depth scenes. This wasn’t a bad thing for Azumanga, it was originally drawn in four-panel manga, after all. Since each panel was the same size and rather small, they really only had enough room for a couple characters and speech bubbles, thus backgrounds weren’t very important in Azumanga. However, Yotsuba&! is a whole different story. The backgrounds are meticulously drawn panel to panel with fine details and shading. You get a feeling that what you’re reading is real, with real scale and weight. Some of my friends have actually commented “Oh, I thought those pictures were photos from afar” to the illlustrations. Each panels composition and angle is taken into great consideration — Azuma almost makes it look easy. It’s actually done so well, you’re able to playback what you read in your mind as though it were really an anime.

Yotsuba excited for a long-awaited trip to the beach.
Unlike Azumanga Daioh, Yotsuba is not an anime, and currently has no plans to be animated (so Azuma says. In a couple years, I have reasons to believe otherwise.) Though we cannot see Yotsuba and her adventures animated, Azuma was kind enough to give us something else: music. We can hear Yotsuba’s movement representationally through meoldy, thoughtfully performed by the Kurikorder Pops Orchestra. (Yes, the same orchestra who did the music for Azumanga Daioh — continuity is good!)

Yotsuba plays the recorder.
The idea of making a soundtrack for a manga series sounds gimmicky at best, but don’t let the idea fool you — the soundtracks are actually just as significant stand-alone as the actual mangas themselves. Azuma explained at their release that the soundtracks are NOT a literal play-by-play of the manga that you listen to as you read. Referred to as “image albums,” the music is designed to elicit mental images of events described by the titles. The end result is an interesting listening experience that adds significance to Yotsuba and her family and friends.

The first album, simply [and cleverly] named “Yotsuba&♪,” follows Yotsuba throughout the course of a typical summer day. 33 tracks follow her from dawn, just waking up, to dusk, going to bed. The music is full of a couple reoccurring themes, usually involving a string ensemble, a piano, a flute, a xylophone, and Japan’s signature childhood instrument: the recorder. It sounds very appropriate for music reminiscent of summer. The simplicity of the tracks, just like the simplicity of the manga, just make you feel good and I find actually help my concentration when doing things around the apartment. The expertise of the Kuricorder Pops Orchestra also help because no matter how simple the music is, none of it sucks. The orchestra has some insanely professional recording equipment. The tracks are among the most clean and noise-less recordings I’ve ever heard done in a studio. Props to them for not skimping.
Interesting highlights of Yotsuba&♪:
Track 1 “Dawn” - Contains an absolutely beautiful string melody as an opener. It gave me a good chill down my spine the first time.
Track 13 - “Drawing Together” - The attitude of this track is just great, love the electric piano and pizzicato strings.
Track 17 - “Making Lunch” - Try to guess what this track is supposed to be of!
Track 18 - “Eating Lunch” - Contains possibly the most standard rendition of the Yotsuba theme.
Track 19 - “Nap” - Delicately performed. This song shows that a recorder can be a wonderful instrument.
Track 22 - “Yotsuba’s Small-Big Adventure” - Perhaps the most mentally engaging song of the album, at 3:30, there’s an amazing flute and recorder solo, joined in by drums.
Track 33 - “See you tomorrow” - Fans of Azumanga would appreciate this track. It sounds most like the music of Azumanga Daioh. Very nostalgic.
(Album is properly tagged. The first track, “Dawn & Album Artwork,” contains the entire booklet originally included with the album.)

Just like the summer album, the winter album focuses on following Yotsuba through daily activities. However, unlike the summer album, it does not follow her through a single day. Through a series of fully orchestrated suites it illustrates the entire season. Spanning from when winter arrives, to christmas, to new years, spring cleaning, and spring arriving. The orchestration of the winter album consists of more or less the same instruments, only playing to a new set of themes that are more winter appropriate. Most tracks have a more full sound to them, such as the first few tracks which rival “Yotsuba’s Small-Big Adventure” already in their mental imagery. I find this album more interesting to listen to during these months thanks to its unique sound which still makes you think “winter.” Western wintry music always finds the need to remix the same Christmas songs over and over and over until you become physically ill from the repetition. Other countries who don’t focus so heavily on Christmas as much as we do sure tend to come up with better music for the colder months. I’m sure if you give it a listen you’ll agree as well.
[Download YOTSUBA&♪ Musical Suite (General Winter) - 67MB]
(Album is properly tagged.)

Miura, (Ena’s friend,) Ena, and Yotsuba performing morning calisthenics.
If you haven’t checked out Yotsuba yet, you’re probably going to want to. It’s a real treat.
Enjoy everything!
No commentsNESCOVER is back for the masses!
NESCOVER, 13-hit songs covered by the Nintendo Entertainment System’s 8-Bit sound processor, has been located and is now re-available for download here on Plastic Shards! NESCOVER was originally a free-download feature on SomethingAwful.com. The .zip archive file contains the following,
- REM - Losing My Religion
- Europe - Final Countdown
- Radiohead - Karma Police
- Queen - Bohemian Rhapsody
- Survivor - Eye of the Tiger
- Led Zeppelin - Stairway to Heaven
- Lynyrd Skynyrd - Sweet Home Alabama
- Led Zeppelin - Kashmir
- Slayer - Angel of Death
- David Pomeranz - Nothing’s Gonna Stop Me Now
- Coldplay - Yellow
- Rick James - Superfreak
- Semisonic - Closing Time
- (Bonus Track) Tetris Music A “Piano Practice Remix”
Note: This isn’t a complete version of NESCOVER. If you can help me recover the other three missing songs, I’ll add them to the zip file for download!
Curiously, all mirrors to the original story and album no longer exist anywhere on the internet, even on SomethingAwful itself. A cease & desist order apparently put a stop to it. A torrent may exist somewhere in some corner of the internet, but why use that when the whole thing is available right here?
DOWNLOAD NESCOVER: NESCOVER.zip [Plastic Shards mirror.]
1 commentloft23: Artificial Lofts
I’m not exactly the kind of person who’s idea of home sweet home is a house in a nice quiet suburb. I suppose I enjoy the city life and the interesting things that come with it. Apartments are usually highly modular places to live, many buildings tailored to fit specific peoples needs. I’m not much into the whole “ultra-modern look” that was conceptualized during the early ’90s utilizing abstract shapes, but I will admit I like the more “designed” interior with questionable materials, open spaces, and bold colors. The kind that is almost industrial in nature, using a lot of metal and crude exposure of the architectural elements. I was interested to see if a these kind of “artists lofts” existed in Boston, and through a little sleuthing I found one.

“loft23″ is an interesting collection of luxury loft apartments which are more or less a single huge room divided up with walls. A single bedroom here is a bit hefty at $2100+ per month. As a student, my current rent is $475 a month, and I find that hard to scrounge up on time as it is. Still, if I find a love, I’m sure moving into a place of that price would easy across two people with full-time jobs. Though by that rate, renting an apartment would be foolish over time, and you would be better off paying to own.
Still, this would be my kind of living.

Man, I would love to have friends over at a place like this. How relaxing.

Stainless steel half-inch tiles in the kitchen. Strangely beautiful.

How about that? They actually made the roof of the building a functional social area. Great view of Boston.
Check out the place for yourself to kick your curiosity: loft23
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